LYGIA Shader Library

sum (lygia/v1.1.6/math/sum)

Sum elements of a vector

Use:

<float> sum(<vec2|vec3|vec4> value)

Check it on Github


#ifndef FNC_SUM
#define FNC_SUM

float sum( float v ) { return v; }
float sum( vec2 v ) { return v.x+v.y; }
float sum( vec3 v ) { return v.x+v.y+v.z; }
float sum( vec4 v ) { return v.x+v.y+v.z+v.w; }

#endif

Use:

<float> sum(<float2|float3|float4> value)

Check it on Github


#ifndef FNC_SUM
#define FNC_SUM

float sum( float v ) { return v; }
float sum( float2 v ) { return v.x+v.y; }
float sum( float3 v ) { return v.x+v.y+v.z; }
float sum( float4 v ) { return v.x+v.y+v.z+v.w; }

#endif

Dependencies:

Use:

<float> sum(<float2|float3|float4> value)

Check it on Github



#ifndef FNC_SUM
#define FNC_SUM

inline __host__ __device__ float sum( float v ) { return v; }
inline __host__ __device__ float sum( const float2& v ) { return v.x+v.y; }
inline __host__ __device__ float sum( const float3& v ) { return v.x+v.y+v.z; }
inline __host__ __device__ float sum( const float4& v ) { return v.x+v.y+v.z+v.w; }

inline __host__ __device__ int sum( int v ) { return v; }
inline __host__ __device__ int sum( int2 v ) { return v.x+v.y; }
inline __host__ __device__ int sum( int3 v ) { return v.x+v.y+v.z; }
inline __host__ __device__ int sum( int4 v ) { return v.x+v.y+v.z+v.w; }

inline __host__ __device__ uint sum( uint v ) { return v; }
inline __host__ __device__ uint sum( uint2 v ) { return v.x+v.y; }
inline __host__ __device__ uint sum( uint3 v ) { return v.x+v.y+v.z; }
inline __host__ __device__ uint sum( uint4 v ) { return v.x+v.y+v.z+v.w; }

#endif

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