lygia
/v1.1.6
/math
/toMat4
)given a 3x3 returns a 4x4
Use:
<mat4> toMat4(<mat3> m)
#ifndef FNC_TOMAT4
#define FNC_TOMAT4
mat4 toMat4(mat3 m) {
return mat4(vec4(m[0], 0.0),
vec4(m[1], 0.0),
vec4(m[2], 0.0),
vec4(0.0, 0.0, 0.0, 1.0) );
}
#endif
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