LYGIA Shader Library

translate4d (lygia/v1.1.6/math/translate4d)

returns a 4x4 translate matrix

Use:

translate4d(<vec3|vec4> t)
translate4d(<vec3> t)

Check it on Github


#ifndef FNC_TRANSLATE4D
mat4 translate4d(vec3 t) {
    return mat4(
        1.0, 0.0, 0.0, 0.0,
        0.0, 1.0, 0.0, 0.0,
        0.0, 0.0, 1.0, 0.0,
        t.x, t.y, t.z, 1.0
    );
}

mat4 translate4d(float x, float y, float z) {
    return mat4(
        1.0, 0.0, 0.0, 0.0,
        0.0, 1.0, 0.0, 0.0,
        0.0, 0.0, 1.0, 0.0,
          x,   y,   z, 1.0
    );
}
#endif

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