lygia
/v1.1.6
/sample
/derivative
)sample derrivatives
Dependencies:
Use:
sampleDerivative(<SAMPLER_TYPE> tex, <vec2> st)
#ifndef SAMPLERDERIVATIVE_FNC
#define SAMPLERDERIVATIVE_FNC(TEX, UV) SAMPLER_FNC(TEX, UV).r
#endif
#ifndef FNC_SAMPLEDERIVATIVE
#define FNC_SAMPLEDERIVATIVE
vec2 sampleDerivative(in SAMPLER_TYPE tex, in vec2 st, vec2 pixel) {
float p = SAMPLERDERIVATIVE_FNC(tex, st);
#if defined(SAMPLEDERRIVATIVE_DD)
return -vec2(dFdx(p), dFdy(p));
#elif defined(SAMPLEDERRIVATIVE_FAST)
float h1 = SAMPLERDERIVATIVE_FNC(tex, st + vec2(pixel.x,0.0));
float v1 = SAMPLERDERIVATIVE_FNC(tex, st + vec2(0.0,pixel.y));
return (p - vec2(h1, v1));
#else
float center = SAMPLERDERIVATIVE_FNC(tex, st);
float topLeft = SAMPLERDERIVATIVE_FNC(tex, st - pixel);
float left = SAMPLERDERIVATIVE_FNC(tex, st - vec2(pixel.x, .0));
float bottomLeft = SAMPLERDERIVATIVE_FNC(tex, st + vec2(-pixel.x, pixel.y));
float top = SAMPLERDERIVATIVE_FNC(tex, st - vec2(.0, pixel.y));
float bottom = SAMPLERDERIVATIVE_FNC(tex, st + vec2(.0, pixel.y));
float topRight = SAMPLERDERIVATIVE_FNC(tex, st + vec2(pixel.x, -pixel.y));
float right = SAMPLERDERIVATIVE_FNC(tex, st + vec2(pixel.x, .0));
float bottomRight = SAMPLERDERIVATIVE_FNC(tex, st + pixel);
float dX = topRight + 2. * right + bottomRight - topLeft - 2. * left - bottomLeft;
float dY = bottomLeft + 2. * bottom + bottomRight - topLeft - 2. * top - topRight;
return vec2(dX, dY);
#endif
}
#endif
Dependencies:
Use:
sampleDerivative(<SAMPLER_TYPE> tex, <float2> st)
#ifndef SAMPLERDERIVATIVE_FNC
#define SAMPLERDERIVATIVE_FNC(TEX, UV) SAMPLER_FNC(tex, UV).r
#endif
#ifndef FNC_SAMPLEDERIVATIVE
#define FNC_SAMPLEDERIVATIVE
float2 sampleDerivative(in SAMPLER_TYPE tex, in float2 st, float2 pixel) {
float p = SAMPLERDERIVATIVE_FNC(st);
#if defined(SAMPLEDERRIVATIVE_DD)
return -float2(ddx(p), ddy(p));
#elif defined(SAMPLEDERRIVATIVE_FAST)
float h1 = SAMPLERDERIVATIVE_FNC(st + float2(pixel.x,0.0));
float v1 = SAMPLERDERIVATIVE_FNC(st + float2(0.0,pixel.y));
return (p - float2(h1, v1));
#else
float center = SAMPLERDERIVATIVE_FNC(st);
float topLeft = SAMPLERDERIVATIVE_FNC(st - pixel);
float left = SAMPLERDERIVATIVE_FNC(st - float2(pixel.x, .0));
float bottomLeft = SAMPLERDERIVATIVE_FNC(st + float2(-pixel.x, pixel.y));
float top = SAMPLERDERIVATIVE_FNC(st - float2(.0, pixel.y));
float bottom = SAMPLERDERIVATIVE_FNC(st + float2(.0, pixel.y));
float topRight = SAMPLERDERIVATIVE_FNC(st + float2(pixel.x, -pixel.y));
float right = SAMPLERDERIVATIVE_FNC(st + float2(pixel.x, .0));
float bottomRight = SAMPLERDERIVATIVE_FNC(st + pixel);
float dX = topRight + 2. * right + bottomRight - topLeft - 2. * left - bottomLeft;
float dY = bottomLeft + 2. * bottom + bottomRight - topLeft - 2. * top - topRight;
return float2(dX, dY);
#endif
}
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository