lygia
/v1.1.6
/sample
/hue
)samples a hue rainbox pattern color encoded texture and returns a float
Dependencies:
Use:
<fluat> sampleHue(<SAMPLER_TYPE> tex, <vec2> st);
#ifndef SAMPLEHUE_SAMPLE_FNC
#define SAMPLEHUE_SAMPLE_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_SAMPLEHUE
#define FNC_SAMPLEHUE
float sampleHue(SAMPLER_TYPE tex, vec2 st) {
return rgb2hue( SAMPLER_FNC( tex, st ) );
}
#endif
Dependencies:
Use:
<fluat> sampleHue(<SAMPLER_TYPE> tex, <float2> st);
#ifndef SAMPLEHUE_SAMPLE_FNC
#define SAMPLEHUE_SAMPLE_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_SAMPLEHUE
#define FNC_SAMPLEHUE
float sampleHue(SAMPLER_TYPE tex, float2 st) {
return rgb2hue( SAMPLER_FNC( tex, st ) );
}
#endif
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