LYGIA Shader Library

normalMap (lygia/v1.1.6/sample/normalMap)

Standar way to get normals from a normal map

Dependencies:

Use:

sampleNormal(<SAMPLER_TYPE> tex, <vec2> st)

Check it on Github



#ifndef FNC_SAMPLENORMALMAP
#define FNC_SAMPLENORMALMAP
vec3 sampleNormalMap(in SAMPLER_TYPE tex, in vec2 st) { return SAMPLER_FNC(tex, st).xyz * 2.0 - 1.0; }
#endif

Dependencies:

Use:

sampleNormal(<SAMPLER_TYPE> tex, <float2> st)

Check it on Github



#ifndef FNC_SAMPLENORMALMAP
#define FNC_SAMPLENORMALMAP
float3 sampleNormalMap(in SAMPLER_TYPE tex, in float2 st) { return SAMPLER_FNC(tex, st).xyz * 2.0 - 1.0; }
#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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