LYGIA Shader Library

repeat (lygia/v1.1.6/sample/repeat)

fakes a repeat wrapping texture

Dependencies:

Use:

<vec4> sampleRepeat(<SAMPLER_TYPE> tex, <vec2> st);

Check it on Github



#ifndef FNC_SAMPLEREPEAT
#define FNC_SAMPLEREPEAT
vec4 sampleRepeat(SAMPLER_TYPE tex, vec2 st) { 
    return SAMPLER_FNC( tex, fract(st) ); 
}
#endif

Dependencies:

Use:

<float4> sampleRepeat(<SAMPLER_TYPE> tex, <float2> st);

Check it on Github



#ifndef FNC_SAMPLEREPEAT
#define FNC_SAMPLEREPEAT
float4 sampleRepeat(SAMPLER_TYPE tex, float2 st) { 
    return SAMPLER_FNC( tex, frac(st) ); 
}
#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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