LYGIA Shader Library

boxSDF (lygia/v1.1.6/sdf/boxSDF)

generate the SDF of a box

Use:

<float> boxSDF( in <vec3> pos [, in <vec3> borders ] )

Check it on Github


#ifndef FNC_BOXSDF
#define FNC_BOXSDF

float boxSDF( vec3 p ) {
    vec3 d = abs(p);
    return min(max(d.x,max(d.y,d.z)),0.0) + length(max(d,0.0));
}

float boxSDF( vec3 p, vec3 b ) {
    vec3 d = abs(p) - b;
    return min(max(d.x,max(d.y,d.z)),0.0) + length(max(d,0.0));
}

#endif

Use:

<float> boxSDF( in <float3> pos [, in <float3> borders ] )

Check it on Github


#ifndef FNC_BOXSDF
#define FNC_BOXSDF

float boxSDF( float3 p ) {
    float3 d = abs(p);
    return min(max(d.x,max(d.y,d.z)),0.0) + length(max(d,0.0));
}

float boxSDF( float3 p, float3 b ) {
    float3 d = abs(p) - b;
    return min(max(d.x,max(d.y,d.z)),0.0) + length(max(d,0.0));
}

#endif

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