lygia
/v1.1.6
/sdf
/dodecahedronSDF
)generate the SDF of a dodecahedron
Dependencies:
Use:
<float> dodecahedronSDF( in <vec3> pos [, in <float> size] )
#ifndef FNC_DODECAHEDRONSDF
#define FNC_DODECAHEDRONSDF
float dodecahedronSDF(vec3 p) {
vec3 n = normalize(vec3(PHI,1.0,0.0));
p = abs(p);
float a = dot(p,n.xyz);
float b = dot(p,n.zxy);
float c = dot(p,n.yzx);
// return max(max(a,b),c)-PHI*n.y;
return (max(max(a,b),c)-n.x);
}
float dodecahedronSDF(vec3 p, float radius) {
vec3 n = normalize(vec3(PHI,1.0,0.0));
p = abs(p / radius);
float a = dot(p, n.xyz);
float b = dot(p, n.zxy);
float c = dot(p, n.yzx);
return (max(max(a,b),c)-n.x) * radius;
}
#endif
Dependencies:
Use:
<float> dodecahedronSDF( in <float3> pos [, in <float> size] )
#ifndef FNC_DODECAHEDRONSDF
#define FNC_DODECAHEDRONSDF
float dodecahedronSDF(float3 p) {
float3 n = normalize(float3(PHI,1.0,0.0));
p = abs(p);
float a = dot(p,n.xyz);
float b = dot(p,n.zxy);
float c = dot(p,n.yzx);
// return max(max(a,b),c)-PHI*n.y;
return (max(max(a,b),c)-n.x);
}
float dodecahedronSDF(float3 p, float radius) {
float3 n = normalize(float3(PHI,1.0,0.0));
p = abs(p / radius);
float a = dot(p, n.xyz);
float b = dot(p, n.zxy);
float c = dot(p, n.yzx);
return (max(max(a,b),c)-n.x) * radius;
}
#endif
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