LYGIA Shader Library

opRound (lygia/v1.1.6/sdf/opRound)

round SDFs

Use:

<float> opRound( in <float> d, <float> h )

Check it on Github


#ifndef FNC_OPROUND
#define FNC_OPROUND

float opRound( in float d, in float h ) {
    return d - h;
}

#endif


Use:

<float> opRound( in <float> d, <float> h )

Check it on Github


#ifndef FNC_OPREVOLVE
#define FNC_OPREVOLVE

float opRound( in float d, in float h ) {
    return d - h;
}

#endif


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