LYGIA Shader Library

polySDF (lygia/v1.1.6/sdf/polySDF)

Returns a sdf for a regular polygon with V sides.

Dependencies:

Use:

polySDF(<vec2> st, int V)

Check it on Github



#ifndef FNC_POLYSDF
#define FNC_POLYSDF
float polySDF(in vec2 st, in int V) {
#ifdef CENTER_2D
    st -= CENTER_2D;
    st *= 2.0;
#else
    st = st * 2.0 - 1.0;
#endif
    float a = atan(st.x, st.y) + PI;
    float r = length(st);
    float v = TAU / float(V);
    return cos(floor(.5 + a / v) * v - a ) * r;
}
#endif

Dependencies:

Use:

polySDF(<float2> st, int V)

Check it on Github



#ifndef FNC_POLYSDF
#define FNC_POLYSDF
float polySDF(in float2 st, in int V) {
#ifdef CENTER_2D
    st -= CENTER_2D;
    st *= 2.0;
#else
    st = st * 2.0 - 1.0;
#endif
    float a = atan2(st.x, st.y) + PI;
    float r = length(st);
    float v = TAU / float(V);
    return cos(floor(.5 + a / v) * v - a ) * r;
}
#endif

Examples

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