LYGIA Shader Library

starSDF (lygia/v1.1.6/sdf/starSDF)

Returns a star-shaped sdf with V branches

Dependencies:

Use:

starSDF(<vec2> st, <int> V, <float> scale)

Check it on Github



#ifndef FNC_STARSDF
#define FNC_STARSDF
float starSDF(in vec2 st, in int V, in float s) {
#ifdef CENTER_2D
    st -= CENTER_2D;
#else
    st -= 0.5;
#endif
    st *= 2.0;
    float a = atan(st.y, st.x) / TAU;
    float seg = a * float(V);
    a = ((floor(seg) + 0.5) / float(V) +
        mix(s, -s, step(0.5, fract(seg))))
        * TAU;
    return abs(dot(vec2(cos(a), sin(a)),
                   st));
}

float starSDF(in vec2 st, in int V) {
    return starSDF( scale(st, 12.0/float(V)), V, 0.1);
}
#endif

Dependencies:

Use:

starSDF(<float2> st, <int> V, <float> scale)

Check it on Github


#ifndef FNC_STARSDF
#define FNC_STARSDF
float starSDF(in float2 st, in int V, in float s) {
#ifdef CENTER_2D
    st -= CENTER_2D;
#else
    st -= 0.5;
#endif
    st *= 2.0;
    float a = atan2(st.y, st.x) / TAU;
    float seg = a * float(V);
    a = ((floor(seg) + 0.5) / float(V) +
        lerp(s, -s, step(0.5, frac(seg))))
        * TAU;
    return abs(dot(float2(cos(a), sin(a)),
                   st));
}

float starSDF(in float2 st, in int V) {
    return starSDF( scale(st, 12.0/float(V)), V, 0.1);
}
#endif

Examples

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