LYGIA Shader Library

srgb2lch (lygia/v1.2.0/color/space/srgb2lch)

Converts a sRGB color to Lab

Dependencies:

Use:

<vec3|vec4> srgb2lch(<vec3|vec4> rgb)

Check it on Github



#ifndef FNC_SRGB2LCH
#define FNC_SRGB2LCH
vec3 srgb2lch(const in vec3 srgb) { return rgb2lch(srgb2rgb(srgb));}
vec4 srgb2lch(const in vec4 srgb) { return vec4(srgb2lch(srgb.rgb),rgb.a); }
#endif

Dependencies:

Use:

<float3|float4> srgb2lch(<float3|float4> rgb)

Check it on Github



#ifndef FNC_SRGB2LCH
#define FNC_SRGB2LCH
float3 srgb2lch(const in float3 srgb) { return rgb2lch(srgb2rgb(srgb));}
float4 srgb2lch(const in float4 srgb) { return float4(srgb2lch(srgb.rgb),rgb.a); }
#endif

Dependencies:

Check it on Github


fn srgb2lch(srgb: vec3f) -> vec3f { return rgb2lch(srgb2rgb(srgb)); }

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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