LYGIA Shader Library

falloff (lygia/v1.2.0/lighting/light/falloff)

Dependencies:

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#ifndef FNC_LIGHT_FALLOFF
#define FNC_LIGHT_FALLOFF
float falloff(const in float _dist, const in float _lightRadius) {
    float att = saturate(1.0 - _dist * _dist / (_lightRadius * _lightRadius));
    att *= att;
    return att;
}
#endif

Check it on Github

#ifndef FNC_LIGHT_FALLOFF
#define FNC_LIGHT_FALLOFF
float falloff(float _dist, float _lightRadius) {
    float att = saturate(1.0 - _dist * _dist / (_lightRadius * _lightRadius));
    att *= att;
    return att;
}
#endif

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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