LYGIA Shader Library

backIn (lygia/animation/easing/backIn)

Back in easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

backIn(<float> x)

Check it on Github



#ifndef FNC_BACKIN
#define FNC_BACKIN
float backIn(in float t) { return pow(t, 3.) - t * sin(t * PI); }
#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

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