lygia
/animation
/easing
/elasticIn
)Elastic in easing. From https://github.com/stackgl/glsl-easings
Dependencies:
Use:
elasticIn(<float> x)
#ifndef FNC_ELASTICIN
#define FNC_ELASTICIN
float elasticIn(in float t) { return sin(13.0 * t * HALF_PI) * pow(2.0, 10.0 * (t - 1.0)); }
#endif
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