LYGIA Shader Library

linear (lygia/animation/easing/linear)

Linear easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

linear(<float> x)

Check it on Github



Use:

linear(<float> x)

Check it on Github


#ifndef FNC_LINEAR
#define FNC_LINEAR
float linearIn(in float t) {
    return t;
}

float linearOut(in float t) {
    return t;
}

float linearInOut(in float t) {
    return t;
}
#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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