lygia
/animation
/easing
/sineInOut
)Sine in/out easing. From https://github.com/stackgl/glsl-easings
Dependencies:
Use:
sineInOut(<float> x)
#ifndef FNC_SINEINOUT
#define FNC_SINEINOUT
float sineInOut(in float t) { return -0.5 * (cos(PI * t) - 1.0); }
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository