LYGIA Shader Library

sineOut (lygia/animation/easing/sineOut)

Sine out easing. From https://github.com/stackgl/glsl-easings

Dependencies:

Use:

sineOut(<float> x)

Check it on Github



#ifndef FNC_SINEOUT
#define FNC_SINEOUT
float sineOut(in float t) { return sin(t * HALF_PI); }
#endif

Examples

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