lygia
/animation
/easing
/sineOut
)Sine out easing. From https://github.com/stackgl/glsl-easings
Dependencies:
Use:
sineOut(<float> x)
#ifndef FNC_SINEOUT
#define FNC_SINEOUT
float sineOut(in float t) { return sin(t * HALF_PI); }
#endif
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