lygia
/color
/layer
/overlaySourceOver
)Overlay Blending with Porter Duff Source Over Compositing
Dependencies:
Use:
<vec4> layerOverlaySourceOver(<vec4> src, <vec4> dst)
#ifndef FNC_LAYER_OVERLAY_SRC_OVER
#define FNC_LAYER_OVERLAY_SRC_OVER
vec4 layerOverlaySourceOver(vec4 src, vec4 dest) {
vec4 result = vec4(0.0, 0.0, 0.0, 0.0);
// Compute overlay for RGB channels
vec3 blendedColor = blendOverlay(src.rgb, dest.rgb);
// Compute source-over for RGB channels
result.rgb = compositeSourceOver(blendedColor, dest.rgb, src.a, dest.a);
// Compute source-over for the alpha channel
result.a = compositeSourceOver(src.a, dest.a);
return result;
}
#endif
Dependencies:
Use:
<float4> layerOverlaySourceOver(<float4> src, <float4> dst)
#ifndef FNC_LAYER_OVERLAY_SRC_OVER
#define FNC_LAYER_OVERLAY_SRC_OVER
float4 layerOverlaySourceOver(float4 src, float4 dest) {
float4 result = float4(0.0, 0.0, 0.0, 0.0);
// Compute overlay for RGB channels
float3 blendedColor = blendOverlay(src.rgb, dest.rgb);
// Compute source-over for RGB channels
result.rgb = compositeSourceOver(blendedColor, dest.rgb, src.a, dest.a);
// Compute source-over for the alpha channel
result.a = compositeSourceOver(src.a, dest.a);
return result;
}
#endif
Dependencies:
Use:
<float4> layerOverlaySourceOver(<float4> src, <float4> dst)
#ifndef FNC_LAYER_OVERLAY_SRC_OVER
#define FNC_LAYER_OVERLAY_SRC_OVER
float4 layerOverlaySourceOver(float4 src, float4 dest)
{
float4 result;
// Compute overlay for RGB channels
float3 blendedColor = blendOverlay(src.rgb, dest.rgb);
// Compute source-over for RGB channels
result.rgb = compositeSourceOver(blendedColor, dest.rgb, src.a, dest.a);
// Compute source-over for the alpha channel
result.a = compositeSourceOver(src.a, dest.a);
return result;
}
#endif
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