lygia
/color
/palette
/spectral
/soft
)Soft chroma spectrum
Dependencies:
Use:
<vec3> spectral_soft(<float> value)
#ifndef FNC_CHROMA
#define FNC_CHROMA
vec3 spectral_soft(float x) {
float delta = 0.5;
vec3 color = vec3(1.0);
float freq = x * PI;
color.r = sin(freq - delta);
color.g = sin(freq);
color.b = sin(freq + delta);
return pow(color, vec3(4.0));
}
#endif
Dependencies:
Use:
<float3> spectral_soft(<float> value)
#ifndef FNC_SPECTRAL_SOFT
#define FNC_SPECTRAL_SOFT
float3 spectral_soft(float x) {
float delta = 0.5;
float3 color = float3(1.0, 1.0, 1.0);
float freq = x * PI;
color.r = sin(freq - delta);
color.g = sin(freq);
color.b = sin(freq + delta);
return pow(color, float3(4.0, 4.0, 4.0));
}
#endif
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