lygia
/color
/space
/xyY2rgb
)Converts from xyY to linear RGB
Dependencies:
Use:
<vec3|vec4> xyY2rgb(<vec3|vec4> xyY)
#ifndef FNC_XYY2RGB
#define FNC_XYY2RGB
vec3 xyY2rgb(const in vec3 xyY) { return xyz2rgb(xyY2xyz(xyY));}
vec4 xyY2rgb(const in vec4 xyY) { return vec4(xyz2rgb(xyY2xyz(xyY.xyz)), xyY.w);}
#endif
Dependencies:
Use:
<float3|float4> xyY2rgb(<float3|float4> xyY)
#ifndef FNC_XYY2RGB
#define FNC_XYY2RGB
float3 xyY2rgb(float3 xyY) { return xyz2rgb(xyY2xyz(xyY));}
float4 xyY2rgb(float4 xyY) { return float4(xyz2rgb(xyY2xyz(xyY.xyz)), xyY.w);}
#endif
Dependencies:
Use:
<float3|float4> xyY2rgb(<float3|float4> xyY)
#ifndef FNC_XYY2RGB
#define FNC_XYY2RGB
float3 xyY2rgb( float3 xyY) { return xyz2rgb(xyY2xyz(xyY));}
float4 xyY2rgb( float4 xyY) { return float4(xyz2rgb(xyY2xyz(xyY.xyz)), xyY.w);}
#endif
Dependencies:
fn xyY2rgb(xyY: vec3f) -> vec3f { return xyz2rgb(xyY2xyz(xyY)); }
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