LYGIA Shader Library

line (lygia/draw/line)

Draw a line between two points. The thickness of the line can be adjusted.

Dependencies:

Use:

<float> line(<vec2> st, <vec2> a, <vec2> b, <float> thickness)

Check it on Github



#ifndef FNC_LINE
#define FNC_LINE

float line(vec2 st, vec2 a, vec2 b, float thickness) {
    return fill(lineSDF(st, a, b), thickness);
}

#endif

Dependencies:

Use:

<float> line(<float2> st, <float2> a, <float2> b, <float> thickness)

Check it on Github



#ifndef FNC_LINE
#define FNC_LINE

float line(float2 st, float2 a, float2 b, float thickness) {
    return fill(lineSDF(st, a, b), thickness);
}

#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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