LYGIA Shader Library

1D_fast5 (lygia/filter/gaussianBlur/1D_fast5)

Adapted versions of gaussian fast blur 13 from https://github.com/Jam3/glsl-fast-gaussian-blur

Dependencies:

Use:

gaussianBlur1D_fast5(<SAMPLER_TYPE> texture, <vec2> st, <vec2> pixel_direction)

Check it on Github



#ifndef GAUSSIANBLUR1D_FAST5_TYPE
#ifdef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR1D_FAST5_TYPE GAUSSIANBLUR_TYPE
#else
#define GAUSSIANBLUR1D_FAST5_TYPE vec4
#endif
#endif

#ifndef GAUSSIANBLUR1D_FAST5_SAMPLER_FNC
#ifdef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(TEX, UV) GAUSSIANBLUR_SAMPLER_FNC(TEX, UV)
#else
#define GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(TEX, UV) sampleClamp2edge(TEX, UV)
#endif
#endif

#ifndef FNC_GAUSSIANBLUR1D_FAST5
#define FNC_GAUSSIANBLUR1D_FAST5
GAUSSIANBLUR1D_FAST5_TYPE gaussianBlur1D_fast5(in SAMPLER_TYPE tex, in vec2 st, in vec2 offset) {
    GAUSSIANBLUR1D_FAST5_TYPE color = GAUSSIANBLUR1D_FAST5_TYPE(0.);
    vec2 off1 = vec2(1.3333333333333333) * offset;
    color += GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st) * .29411764705882354;
    color += GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st + (off1)) * .35294117647058826;
    color += GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st - (off1)) * .35294117647058826;
    return color;
}
#endif

Dependencies:

Use:

gaussianBlur1D_fast5(<SAMPLER_TYPE> texture, <float2> st, <float2> pixel_direction)

Check it on Github



#ifndef GAUSSIANBLUR1D_FAST5_TYPE
#ifdef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR1D_FAST5_TYPE GAUSSIANBLUR_TYPE
#else
#define GAUSSIANBLUR1D_FAST5_TYPE float4
#endif
#endif

#ifndef GAUSSIANBLUR1D_FAST5_SAMPLER_FNC
#ifdef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(TEX, UV) GAUSSIANBLUR_SAMPLER_FNC(TEX, UV)
#else
#define GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#endif

#ifndef FNC_GAUSSIANBLUR1D_FAST5
#define FNC_GAUSSIANBLUR1D_FAST5
GAUSSIANBLUR1D_FAST5_TYPE gaussianBlur1D_fast5(in SAMPLER_TYPE tex, in float2 st, in float2 offset) {
    float2 off1 = float2(1.3333333333333333, 1.3333333333333333) * offset;
    GAUSSIANBLUR1D_FAST5_TYPE color = GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st) * .29411764705882354;
    color += GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st + (off1)) * .35294117647058826;
    color += GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st - (off1)) * .35294117647058826;
    return color;
}
#endif

Dependencies:

Use:

gaussianBlur1D_fast5(<SAMPLER_TYPE> texture, <float2> st, <float2> pixel_direction)

Check it on Github



#ifndef GAUSSIANBLUR1D_FAST5_TYPE
#ifdef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR1D_FAST5_TYPE GAUSSIANBLUR_TYPE
#else
#define GAUSSIANBLUR1D_FAST5_TYPE float4
#endif
#endif

#ifndef GAUSSIANBLUR1D_FAST5_SAMPLER_FNC
#ifdef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(TEX, UV) GAUSSIANBLUR_SAMPLER_FNC(TEX, UV)
#else
#define GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(TEX, UV) sampleClamp2edge(TEX, UV)
#endif
#endif

#ifndef FNC_GAUSSIANBLUR1D_FAST5
#define FNC_GAUSSIANBLUR1D_FAST5
GAUSSIANBLUR1D_FAST5_TYPE gaussianBlur1D_fast5(SAMPLER_TYPE tex, float2 st, float2 offset) {
    GAUSSIANBLUR1D_FAST5_TYPE color = GAUSSIANBLUR1D_FAST5_TYPE(0.);
    float2 off1 = float2(1.3333333333333333) * offset;
    color += GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st) * .29411764705882354;
    color += GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st + (off1)) * .35294117647058826;
    color += GAUSSIANBLUR1D_FAST5_SAMPLER_FNC(tex, st - (off1)) * .35294117647058826;
    return color;
}
#endif

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