lygia
/filter
/gaussianBlur
)Adapted versions from 5, 9 and 13 gaussian fast blur from https://github.com/Jam3/glsl-fast-gaussian-blur
Dependencies:
lygia
/sampler
.glsl
lygia
/filter
/gaussianBlur
/2D
.glsl
lygia
/filter
/gaussianBlur
/1D
.glsl
lygia
/filter
/gaussianBlur
/1D_fast13
.glsl
lygia
/filter
/gaussianBlur
/1D_fast9
.glsl
lygia
/filter
/gaussianBlur
/1D_fast5
.glsl
Use:
gaussianBlur(<SAMPLER_TYPE> texture, <vec2> st, <vec2> pixel_direction [, const int kernelSize])
#ifndef GAUSSIANBLUR_AMOUNT
#define GAUSSIANBLUR_AMOUNT gaussianBlur13
#endif
#ifndef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR_TYPE vec4
#endif
#ifndef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_GAUSSIANBLUR
#define FNC_GAUSSIANBLUR
GAUSSIANBLUR_TYPE gaussianBlur13(in SAMPLER_TYPE tex, in vec2 st, in vec2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 7);
#else
return gaussianBlur1D_fast13(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur9(in SAMPLER_TYPE tex, in vec2 st, in vec2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 5);
#else
return gaussianBlur1D_fast9(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur5(in SAMPLER_TYPE tex, in vec2 st, in vec2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 3);
#else
return gaussianBlur1D_fast5(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur(in SAMPLER_TYPE tex, in vec2 st, in vec2 offset, const int kernelSize) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, kernelSize);
#else
return gaussianBlur1D(tex, st, offset, kernelSize);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur(in SAMPLER_TYPE tex, in vec2 st, in vec2 offset) {
return GAUSSIANBLUR_AMOUNT(tex, st, offset);
}
#endif
Dependencies:
lygia
/sampler
.glsl
lygia
/filter
/gaussianBlur
/2D
.glsl
lygia
/filter
/gaussianBlur
/1D
.glsl
lygia
/filter
/gaussianBlur
/1D_fast13
.glsl
lygia
/filter
/gaussianBlur
/1D_fast9
.glsl
lygia
/filter
/gaussianBlur
/1D_fast5
.glsl
Use:
gaussianBlur(<SAMPLER_TYPE> texture, <float2> st, <float2> pixel_direction [, const int kernelSize])
#ifndef GAUSSIANBLUR_AMOUNT
#define GAUSSIANBLUR_AMOUNT gaussianBlur13
#endif
#ifndef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR_TYPE float4
#endif
#ifndef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_GAUSSIANBLUR
#define FNC_GAUSSIANBLUR
GAUSSIANBLUR_TYPE gaussianBlur13(in SAMPLER_TYPE tex, in float2 st, in float2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 7);
#else
return gaussianBlur1D_fast13(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur9(in SAMPLER_TYPE tex, in float2 st, in float2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 5);
#else
return gaussianBlur1D_fast9(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur5(in SAMPLER_TYPE tex, in float2 st, in float2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 3);
#else
return gaussianBlur1D_fast5(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur(in SAMPLER_TYPE tex, in float2 st, in float2 offset, const int kernelSize) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, kernelSize);
#else
return gaussianBlur1D(tex, st, offset, kernelSize);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur(in SAMPLER_TYPE tex, in float2 st, in float2 offset) {
return GAUSSIANBLUR_AMOUNT(tex, st, offset);
}
#endif
Dependencies:
lygia
/sampler
.glsl
lygia
/filter
/gaussianBlur
/2D
.glsl
lygia
/filter
/gaussianBlur
/1D
.glsl
lygia
/filter
/gaussianBlur
/1D_fast13
.glsl
lygia
/filter
/gaussianBlur
/1D_fast9
.glsl
lygia
/filter
/gaussianBlur
/1D_fast5
.glsl
Use:
gaussianBlur(<SAMPLER_TYPE> texture, <float2> st, <float2> pixel_direction [, const int kernelSize])
#ifndef GAUSSIANBLUR_AMOUNT
#define GAUSSIANBLUR_AMOUNT gaussianBlur13
#endif
#ifndef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR_TYPE float4
#endif
#ifndef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#ifndef FNC_GAUSSIANBLUR
#define FNC_GAUSSIANBLUR
GAUSSIANBLUR_TYPE gaussianBlur13(SAMPLER_TYPE tex, float2 st, float2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 7);
#else
return gaussianBlur1D_fast13(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur9(SAMPLER_TYPE tex, float2 st, float2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 5);
#else
return gaussianBlur1D_fast9(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur5(SAMPLER_TYPE tex, float2 st, float2 offset) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, 3);
#else
return gaussianBlur1D_fast5(tex, st, offset);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur(SAMPLER_TYPE tex, float2 st, float2 offset, const int kernelSize) {
#ifdef GAUSSIANBLUR_2D
return gaussianBlur2D(tex, st, offset, kernelSize);
#else
return gaussianBlur1D(tex, st, offset, kernelSize);
#endif
}
GAUSSIANBLUR_TYPE gaussianBlur(SAMPLER_TYPE tex, float2 st, float2 offset) {
return GAUSSIANBLUR_AMOUNT(tex, st, offset);
}
#endif
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