lygia
/filter
/gaussianBlur
/1D_fast9
)Adapted versions of gaussian fast blur 13 from https://github.com/Jam3/glsl-fast-gaussian-blur
Dependencies:
lygia
/sample
/clamp2edge
.glsl
Use:
gaussianBlur1D_fast9(<SAMPLER_TYPE> texture, <vec2> st, <vec2> pixel_direction)
#ifndef GAUSSIANBLUR1D_FAST9_TYPE
#ifdef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR1D_FAST9_TYPE GAUSSIANBLUR_TYPE
#else
#define GAUSSIANBLUR1D_FAST9_TYPE vec4
#endif
#endif
#ifndef GAUSSIANBLUR1D_FAST9_SAMPLER_FNC
#ifdef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(TEX, UV) GAUSSIANBLUR_SAMPLER_FNC(TEX, UV)
#else
#define GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(TEX, UV) sampleClamp2edge(TEX, UV)
#endif
#endif
#ifndef FNC_GAUSSIANBLUR1D_FAST9
#define FNC_GAUSSIANBLUR1D_FAST9
GAUSSIANBLUR1D_FAST9_TYPE gaussianBlur1D_fast9(in SAMPLER_TYPE tex, in vec2 st, in vec2 offset) {
GAUSSIANBLUR1D_FAST9_TYPE color = GAUSSIANBLUR1D_FAST9_TYPE(0.);
vec2 off1 = vec2(1.3846153846) * offset;
vec2 off2 = vec2(3.2307692308) * offset;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st) * .2270270270;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st + (off1)) * .3162162162;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st - (off1)) * .3162162162;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st + (off2)) * .0702702703;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st - (off2)) * .0702702703;
return color;
}
#endif
Dependencies:
Use:
gaussianBlur1D_fast9(<SAMPLER_TYPE> texture, <float2> st, <float2> pixel_direction)
#ifndef GAUSSIANBLUR1D_FAST9_TYPE
#ifdef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR1D_FAST9_TYPE GAUSSIANBLUR_TYPE
#else
#define GAUSSIANBLUR1D_FAST9_TYPE float4
#endif
#endif
#ifndef GAUSSIANBLUR1D_FAST9_SAMPLER_FNC
#ifdef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(TEX, UV) GAUSSIANBLUR_SAMPLER_FNC(TEX, UV)
#else
#define GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(TEX, UV) SAMPLER_FNC(TEX, UV)
#endif
#endif
#ifndef FNC_GAUSSIANBLUR1D_FAST9
#define FNC_GAUSSIANBLUR1D_FAST9
GAUSSIANBLUR1D_FAST9_TYPE gaussianBlur1D_fast9(in SAMPLER_TYPE tex, in float2 st, in float2 offset) {
float2 off1 = float2(1.3846153846, 1.3846153846) * offset;
float2 off2 = float2(3.2307692308, 3.2307692308) * offset;
GAUSSIANBLUR1D_FAST9_TYPE color = GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st) * .2270270270;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st + (off1)) * .3162162162;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st - (off1)) * .3162162162;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st + (off2)) * .0702702703;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st - (off2)) * .0702702703;
return color;
}
#endif
Dependencies:
lygia
/sample
/clamp2edge
.glsl
Use:
gaussianBlur1D_fast9(<SAMPLER_TYPE> texture, <float2> st, <float2> pixel_direction)
#ifndef GAUSSIANBLUR1D_FAST9_TYPE
#ifdef GAUSSIANBLUR_TYPE
#define GAUSSIANBLUR1D_FAST9_TYPE GAUSSIANBLUR_TYPE
#else
#define GAUSSIANBLUR1D_FAST9_TYPE float4
#endif
#endif
#ifndef GAUSSIANBLUR1D_FAST9_SAMPLER_FNC
#ifdef GAUSSIANBLUR_SAMPLER_FNC
#define GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(TEX, UV) GAUSSIANBLUR_SAMPLER_FNC(TEX, UV)
#else
#define GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(TEX, UV) sampleClamp2edge(TEX, UV)
#endif
#endif
#ifndef FNC_GAUSSIANBLUR1D_FAST9
#define FNC_GAUSSIANBLUR1D_FAST9
GAUSSIANBLUR1D_FAST9_TYPE gaussianBlur1D_fast9(SAMPLER_TYPE tex, float2 st, float2 offset) {
GAUSSIANBLUR1D_FAST9_TYPE color = GAUSSIANBLUR1D_FAST9_TYPE(0.);
float2 off1 = float2(1.3846153846) * offset;
float2 off2 = float2(3.2307692308) * offset;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st) * .2270270270;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st + (off1)) * .3162162162;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st - (off1)) * .3162162162;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st + (off2)) * .0702702703;
color += GAUSSIANBLUR1D_FAST9_SAMPLER_FNC(tex, st - (off2)) * .0702702703;
return color;
}
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository