LYGIA Shader Library

falloff (lygia/lighting/light/falloff)

Light Falloff equation, based on the model in Brian Karis' paper "Real Shading in Unreal Engine 4"

Dependencies:

Use:

float falloff(float dist, float lightRadius)

Check it on Github



#ifndef FNC_LIGHT_FALLOFF
#define FNC_LIGHT_FALLOFF

float falloff(float dist, float lightRadius) {
    float dr = dist/lightRadius; 
    float att = saturate(1.0 - dr*dr*dr*dr);
    att *= att;
    return att / (dist * dist + EPSILON);
}

#endif

Dependencies:

Use:

float falloff(float dist, float lightRadius)

Check it on Github



#ifndef FNC_LIGHT_FALLOFF
#define FNC_LIGHT_FALLOFF

float falloff(float dist, float lightRadius) {
    float dr = dist/lightRadius; 
    float att = saturate(1.0 - dr*dr*dr*dr);
    att *= att;
    return att / (dist * dist + EPSILON);
}

#endif

License

MIT License (MIT) Copyright (c) 2024 Shadi EL Hajj

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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