lygia
/lighting
/medium
/new
)Medium Constructor.
Dependencies:
Use:
void mediumNew(out <medium> _mat)
<medium> mediumNew()
#ifndef FNC_MEDIUM_NEW
#define FNC_MEDIUM_NEW
void mediumNew(out Medium _mat) {
_mat.scattering = vec3(1.0, 1.0, 1.0);
_mat.absorption = vec3(1.0, 1.0, 1.0);
_mat.sdf = RAYMARCH_MAX_DIST;
}
Medium mediumNew() {
Medium mat;
mediumNew(mat);
return mat;
}
Medium mediumNew(vec3 scattering, vec3 absorption, float sdf) {
Medium mat = mediumNew();
mat.scattering = scattering;
mat.absorption = absorption;
mat.sdf = sdf;
return mat;
}
Medium mediumNew(vec3 scattering, float sdf) {
return mediumNew(scattering, vec3(0.0, 0.0, 0.0), sdf);
}
#endif
Dependencies:
Use:
void mediumNew(out <medium> _mat)
<medium> mediumNew()
#ifndef FNC_MEDIUM_NEW
#define FNC_MEDIUM_NEW
void mediumNew(out Medium _mat) {
_mat.scattering = float3(1.0, 1.0, 1.0);
_mat.absorption = float3(1.0, 1.0, 1.0);
_mat.sdf = RAYMARCH_MAX_DIST;
}
Medium mediumNew() {
Medium mat;
mediumNew(mat);
return mat;
}
Medium mediumNew(float3 scattering, float3 absorption, float sdf) {
Medium mat = mediumNew();
mat.scattering = scattering;
mat.absorption = absorption;
mat.sdf = sdf;
return mat;
}
Medium mediumNew(float3 scattering, float sdf) {
return mediumNew(scattering, float3(0.0, 0.0, 0.0), sdf);
}
#endif
MIT License (MIT) Copyright (c) 2024 Shadi EL Hajj
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