LYGIA Shader Library

cast (lygia/lighting/ray/cast)

Cast ray by specific distance

Dependencies:

Use:

<vec3> rayCast(<Ray> ray, <float> dist)

Check it on Github



#ifndef FNC_RAYCAST
#define FNC_RAYCAST

vec3 rayCast(Ray ray, float dist) {
    return ray.origin + ray.direction * dist;
}

#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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