LYGIA Shader Library

2mat4 (lygia/math/quat/2mat4)

given a quaternion, returns a rotation 4x4 matrix

Dependencies:

Use:

<mat4> quat2mat4(<QUAT> Q)

Check it on Github




#ifndef FNC_QUAT2MAT4
#define FNC_QUAT2MAT4
mat4 quat2mat4(QUAT q) { return toMat4(quat2mat3(q)); }
#endif

Dependencies:

Use:

<mat4> quat2mat4(<QUAT> Q)

Check it on Github




#ifndef FNC_QUAT2MAT4
#define FNC_QUAT2MAT4
float4x4 quat2mat4(QUAT q) { return toMat4(quat2mat3(q)); }
#endif

Dependencies:

Use:

<mat4> quat2mat4(<QUAT> Q)

Check it on Github



fn quat2mat4(v q: vec4f) -> mat4x4<f32> { return toMat4(quat2mat3(q)); }

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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