lygia
/math
/quat
/2mat4
)given a quaternion, returns a rotation 4x4 matrix
Dependencies:
Use:
<mat4> quat2mat4(<QUAT> Q)
#ifndef FNC_QUAT2MAT4
#define FNC_QUAT2MAT4
mat4 quat2mat4(QUAT q) { return toMat4(quat2mat3(q)); }
#endif
Dependencies:
Use:
<mat4> quat2mat4(<QUAT> Q)
#ifndef FNC_QUAT2MAT4
#define FNC_QUAT2MAT4
float4x4 quat2mat4(QUAT q) { return toMat4(quat2mat3(q)); }
#endif
Dependencies:
Use:
<mat4> quat2mat4(<QUAT> Q)
#ifndef FNC_QUAT2MAT4
#define FNC_QUAT2MAT4
mat4 quat2mat4(QUAT q) { return toMat4(quat2mat3(q)); }
#endif
Dependencies:
Use:
<mat4> quat2mat4(<QUAT> Q)
fn quat2mat4(v q: vec4f) -> mat4x4<f32> { return toMat4(quat2mat3(q)); }
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