LYGIA Shader Library

inverse (lygia/math/quat/inverse)

Quaternion inverse

Dependencies:

Use:

<QUAT> quatDiv(<QUAT> a, <QUAT> b)

Check it on Github



#ifndef FNC_QUATINVERSE
#define FNC_QUATINVERSE
QUAT quatInverse(QUAT q) { return quatDiv(quatConj(q), quatLengthSq(q)); }
#endif

Dependencies:

Use:

<QUAT> quatDiv(<QUAT> a, <QUAT> b)

Check it on Github



#ifndef FNC_QUATINVERSE
#define FNC_QUATINVERSE
QUAT quatInverse(QUAT q) { return quatDiv(quatConj(q), quatLengthSq(q)); }
#endif

Dependencies:

Use:

<QUAT> quatDiv(<QUAT> a, <QUAT> b)

Check it on Github



fn quatInverse(q: vec4f) -> vec4f { return quatDiv(quatConj(q), quatLengthSq(q)); }

License

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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