lygia
/morphological
/marchingSquares
)The Marching Squares algorithm generates contour lines (isolines) of a given input for a given grid and a threshhold. Is uses a lookup of 16 cases to decide if a cell is inside, outside or a specific corner. References: - urbanspr1nter.github.io -
Dependencies:
Use:
<vec3> sampleMarchingSquares(in <vec2> uv, in <sampler2D> tex, in <float> cellSize, in <float> threshold, in <vec2> resolution)
#ifndef FNC_SAMPLEMARCHINGSQUARES
#define FNC_SAMPLEMARCHINGSQUARES
#ifndef SAMPLEMARCHINGSQUARES_SAMPLE_FNC
#define SAMPLEMARCHINGSQUARES_SAMPLE_FNC(TEX, UV) SAMPLER_FNC(TEX, clamp(UV, 0.01, 0.99)).r
#endif
float sampleMarchingSquares_outline(in vec2 p, in vec2 cellUv, in vec2 a, in vec2 b, in bool straight) {
float lineStrength = (straight ? 1.3333 : 1.0);
vec2 pa = p - a;
vec2 ba = b - a;
vec2 line = pa - ba * dot(pa, ba) / dot(ba, ba);
return 1.0 - step(lineStrength, length(line));
}
float sampleMarchingSquares_tile(in vec2 p, in vec2 cellUv, in vec2 a, in vec2 b, in int tile) {
vec2 pa = p - a;
vec2 ba = b - a;
vec2 line = pa - ba * dot(pa, ba) / dot(ba, ba);
if (tile == 0)
return step(0.5, cellUv.x);
else if (tile == 1)
return step(0.5, 1.0 - cellUv.x);
else if (tile == 2)
return step(0.5, 1.0 - cellUv.y);
else if (tile == 3)
return step(0.5, cellUv.y);
else if (tile == 4)
return 1.0 - step(0.35, (rotate2d(PI * -0.75) * cellUv).x);
else if (tile == 5)
return step(0.35, (rotate2d(PI * -0.75) * cellUv).x);
else if (tile == 6)
return 1.0 - step(1.05, (rotate2d(PI * -0.25) * cellUv).x);
else if (tile == 7)
return step(1.05, (rotate2d(PI * -0.25) * cellUv).x);
else if (tile == 8)
return step(0.35, (rotate2d(PI * -0.25) * cellUv).x);
else if (tile == 9)
return 1.0 - step(0.35, (rotate2d(PI * -0.25) * cellUv).x);
else if (tile == 10)
return 1.0 - step(0.35, (rotate2d(PI * 0.25) * cellUv).x);
else if (tile == 11)
return step(0.35, (rotate2d(PI * 0.25) * cellUv).x);
else if (tile == 12) {
float shape12_0 = 1.0 - step(0.35, (rotate2d(PI * 0.25) * cellUv).x);
float shape12_1 = step(0.35, (rotate2d(PI * -0.75) * cellUv).x);
return shape12_0 - shape12_1;
}
else if (tile == 13) {
float shape13_0 = step(0.35, (rotate2d(PI * -0.25) * cellUv).x);
float shape13_1 = step(1.05, (rotate2d(PI * -0.25) * cellUv).x);
return shape13_0 - shape13_1;
}
else
return 0.0;
}
vec2 sampleMarchinSquares(in sampler2D tex, in vec2 uv, in vec2 resolution, in float cellSize, in float threshold) {
float gridX = resolution.x / cellSize;
float gridY = resolution.y / cellSize;
float cellIdx = floor(uv.x * gridX);
float cellIdy = floor(uv.y * gridY);
vec2 gridUV = vec2((cellIdx + 0.5) * (1.0 / gridX),
(cellIdy + 0.5) * (1.0 / gridY));
vec2 gridUVCells = vec2(fract(uv.x * gridX),
fract(uv.y * gridY));
vec2 pixelSize = 1.0 / resolution;
vec2 gridStep = pixelSize * (cellSize * 0.5);
vec2 p_bl = gridUV + vec2(-gridStep.x, +gridStep.y);
vec2 p_br = gridUV + vec2(+gridStep.x, +gridStep.y);
vec2 p_tr = gridUV + vec2(+gridStep.x, -gridStep.y);
vec2 p_tl = gridUV + vec2(-gridStep.x, -gridStep.y);
float v_bl = SAMPLEMARCHINGSQUARES_SAMPLE_FNC(tex, p_bl);
float v_br = SAMPLEMARCHINGSQUARES_SAMPLE_FNC(tex, p_br);
float v_tl = SAMPLEMARCHINGSQUARES_SAMPLE_FNC(tex, p_tl);
float v_tr = SAMPLEMARCHINGSQUARES_SAMPLE_FNC(tex, p_tr);
float thr = threshold;
vec2 ms = vec2(0.0);
vec2 a, b = vec2(0.0);
int tile = 0;
// Everything is inside
if ((v_bl > thr && v_br > thr && v_tl > thr && v_tr > thr) ||
(v_bl > thr && v_br > thr && v_tl > thr && v_tr > thr)) {
ms.r = 1.0;
}
// Distance field cuts through the cell vertically
if (v_bl < thr && v_br >= thr && v_tl < thr && v_tr >= thr) {
a = mix(p_tl, p_tr, 0.5);
b = mix(p_bl, p_br, 0.5);
tile = 0;
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 0);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
if (v_bl >= thr && v_br < thr && v_tl >= thr && v_tr < thr) {
a = mix(p_tl, p_tr, 0.5);
b = mix(p_bl, p_br, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 1);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
// Distance field cuts through the cell horizontally
if ((v_tl < thr && v_tr < thr && v_bl >= thr && v_br >= thr) ||
(v_tl >= thr && v_tr >= thr && v_bl < thr && v_br < thr)) {
a = mix(p_bl, p_tl, 0.5);
b = mix(p_tr, p_br, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 2);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
if (v_tl < thr && v_tr < thr && v_bl >= thr && v_br >= thr) {
a = mix(p_bl, p_tl, 0.5);
b = mix(p_tr, p_br, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 3);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
// Distance field cuts through bottom left corner
if (v_bl < thr && v_tl >= thr && v_tr >= thr && v_br >= thr) {
a = mix(p_br, p_bl, 0.5);
b = mix(p_bl, p_tl, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 4);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
if (v_bl >= thr && v_tl < thr && v_tr < thr && v_br < thr) {
a = mix(p_br, p_bl, 0.5);
b = mix(p_bl, p_tl, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 5);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
// Distance field cuts through bottom right corner
if (v_br < thr && v_bl >= thr && v_tl >= thr && v_tr >= thr) {
a = mix(p_tr, p_br, 0.5);
b = mix(p_br, p_bl, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 6);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
if (v_br >= thr && v_bl < thr && v_tl < thr && v_tr < thr) {
a = mix(p_tr, p_br, 0.5);
b = mix(p_br, p_bl, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 7);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
// Distance field cuts through top left corner
if (v_tl < thr && v_tr >= thr && v_bl >= thr && v_br >= thr) {
a = mix(p_bl, p_tl, 0.5);
b = mix(p_tl, p_tr, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 8);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
if (v_tl >= thr && v_tr < thr && v_bl < thr && v_br < thr) {
a = mix(p_bl, p_tl, 0.5);
b = mix(p_tl, p_tr, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 9);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
// Distance field cuts through top right corner
if (v_tr < thr && v_tl >= thr && v_bl >= thr && v_br >= thr) {
a = mix(p_tl, p_tr, 0.5);
b = mix(p_tr, p_br, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 10);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
if (v_tr >= thr && v_tl < thr && v_bl < thr && v_br < thr) {
a = mix(p_tl, p_tr, 0.5);
b = mix(p_tr, p_br, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 11);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
// Distance field cuts through top right and bottom left corner
if ((v_tl >= thr && v_tr < thr && v_bl < thr && v_br >= thr)) {
a = mix(p_tl, p_tr, 0.5);
b = mix(p_tr, p_br, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 12);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
// Distance field cuts through top left and bottom right corner
if ((v_tl < thr && v_tr >= thr && v_bl >= thr && v_br < thr)) {
a = mix(p_tl, p_bl, 0.5);
b = mix(p_tl, p_tr, 0.5);
ms.r = sampleMarchingSquares_tile(uv, gridUVCells, a, b, 13);
ms.g = sampleMarchingSquares_outline(uv, gridUVCells, a, b, false);
}
return ms;
}
#endif
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