lygia
/sdf
/rhombSDF
)Returns a rhomb-shaped sdf
Dependencies:
Use:
rhombSDF(<vec2> st)
#ifndef FNC_RHOMBSDF
#define FNC_RHOMBSDF
float rhombSDF(in vec2 st) {
float offset = 1.0;
#ifdef CENTER_2D
offset = CENTER_2D.y * 2.0;
#endif
return max(triSDF(st),
triSDF(vec2(st.x, offset-st.y)));
}
#endif
Dependencies:
Use:
rhombSDF(<float2> st)
#ifndef FNC_RHOMBSDF
#define FNC_RHOMBSDF
float rhombSDF(in float2 st) {
float offset = 1.0;
#ifdef CENTER_2D
offset = CENTER_2D.y * 2.0;
#endif
return max(triSDF(st),
triSDF(float2(st.x, offset-st.y)));
}
#endif
Dependencies:
Use:
rhombSDF(<float2> st)
#ifndef FNC_RHOMBSDF
#define FNC_RHOMBSDF
float rhombSDF(float2 st) {
float offset = 1.0;
#ifdef CENTER_2D
offset = CENTER_2D.y * 2.0;
#endif
return max(triSDF(st),
triSDF(float2(st.x, offset-st.y)));
}
#endif
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