lygia
/sdf
/sphereSDF
)generate the SDF of a sphere
Use:
<float> sphereSDF( in <vec3> pos[], in <float> size] )
#ifndef FNC_SPHERESDF
#define FNC_SPHERESDF
float sphereSDF(vec3 p) { return length(p); }
float sphereSDF(vec3 p, float s) { return sphereSDF(p) - s; }
#endif
Use:
<float> sphereSDF( in <float3> pos[], in <float> size] )
#ifndef FNC_SPHERESDF
#define FNC_SPHERESDF
float sphereSDF(float3 p) { return length(p); }
float sphereSDF(float3 p, float s) { return sphereSDF(p) - s; }
#endif
Use:
<float> sphereSDF( <float3> pos[], <float> size] )
#ifndef FNC_SPHERESDF
#define FNC_SPHERESDF
float sphereSDF(float3 p) { return length(p); }
float sphereSDF(float3 p, float s) { return sphereSDF(p) - s; }
#endif
fn sphereSDF(p: vec3f, s: f32) -> f32 {
return length(p) - s;
}
Dependencies:
Use:
<float> sphereSDF( in <float3> pos[], in <float> size] )
#ifndef FNC_SPHERESDF
#define FNC_SPHERESDF
inline __host__ __device__ float sphereSDF(float3 p) { return length(p); }
inline __host__ __device__ float sphereSDF(float3 p, float s) { return sphereSDF(p) - s; }
#endif
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