LYGIA Shader Library

ripple (lygia/simulate/ripple)

Simple Ripple Propagation



<vec3> ripple(<SAMPLER_TYPE> tex, <vec2> st, <vec2> pixel)

Check it on Github


#ifndef FNC_RIPPLE
#define FNC_RIPPLE
vec3 ripple(SAMPLER_TYPE tex, vec2 st, vec2 pixel) {
    vec3 rta = RIPPLE_SAMPLER_FNC(st).rgb;
    float s0 = rta.y;
    float s1 = RIPPLE_SAMPLER_FNC(st + vec2(0.0,   -pixel.y)).r;    //     s1
    float s2 = RIPPLE_SAMPLER_FNC(st + vec2(-pixel.x,   0.0)).r;    //  s2 s0 s3
    float s3 = RIPPLE_SAMPLER_FNC(st + vec2( pixel.x,   0.0)).r;    //     s4
    float s4 = RIPPLE_SAMPLER_FNC(st + vec2(0.0,    pixel.y)).r;
    float d = -(s0 - .5) * 2. + (s1 + s2 + s3 + s4 - 2.);
    d *= 0.99;
    d = saturate(d * 0.5 + 0.5);
    return vec3(d, rta.x, 0.0);


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