lygia
/space
/lookAtView
)Create a look-at view matrix
Dependencies:
Use:
<mat4> lookAtView(in <vec3> position, in <vec3> target, in <vec3> up)
#ifndef FNC_LOOKATVIEW
#define FNC_LOOKATVIEW
mat4 lookAtView( in vec3 position, in vec3 target, in vec3 up ) {
mat3 m = lookAt(position, target, up);
return translate(m, position);
}
mat4 lookAtView( in vec3 position, in vec3 target, in float roll ) {
mat3 m = lookAt(position, target, roll);
return translate(m, position);
}
mat4 lookAtView( in vec3 position, in vec3 lookAt ) {
return lookAtView(position, lookAt, vec3(0.0, 1.0, 0.0));
}
#endif
Dependencies:
Use:
<float4x4> lookAtView(in <float3> position, in <float3> target, in <float3> up)
#ifndef FNC_LOOKATVIEW
#define FNC_LOOKATVIEW
float4x4 lookAtView( in float3 position, in float3 target, in float3 up ) {
float3x3 m = lookAt(position, target, up);
return translate(m, position);
}
float4x4 lookAtView( in float3 position, in float3 target, in float roll ) {
float3x3 m = lookAt(position, target, roll);
return translate(m, position);
}
float4x4 lookAtView( in float3 position, in float3 lookAt ) {
return lookAtView(position, lookAt, float3(0.0, 1.0, 0.0));
}
#endif
MIT License (MIT) Copyright (c) 2024 Shadi EL Hajj
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