LYGIA Shader Library

rhombSDF (lygia/v1.1.4/sdf/rhombSDF)

Returns a rhomb-shaped sdf

Dependencies:

Use:

rhombSDF(<vec2> st)

Check it on Github



#ifndef FNC_RHOMBSDF
#define FNC_RHOMBSDF
float rhombSDF(in vec2 st) {
    return max(triSDF(st),
               triSDF(vec2(st.x, 1. - st.y)));
}
#endif

Dependencies:

Use:

rhombSDF(<float2> st)

Check it on Github



#ifndef FNC_RHOMBSDF
#define FNC_RHOMBSDF
float rhombSDF(float2 st) {
    return max(triSDF(st),
               triSDF(float2(st.x, 1. - st.y)));
}
#endif

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