lygia
/v1.1.6
/animation
/easing
/elastic
)elastic easing. From https://github.com/stackgl/glsl-easings
Dependencies:
lygia
/v1.1.6
/animation
/easing
/elasticIn
.glsl
lygia
/v1.1.6
/animation
/easing
/elasticOut
.glsl
lygia
/v1.1.6
/animation
/easing
/elasticInOut
.glsl
Use:
elastic<In|Out|InOut>(<float> x)
Dependencies:
Use:
elastic<In|Out|InOut>(<float> x)
#ifndef FNC_ELASTICIN
#define FNC_ELASTICIN
float elasticIn(in float t) {
return sin(13.0 * t * HALF_PI) * pow(2.0, 10.0 * (t - 1.0));
}
#endif
#ifndef FNC_ELASTICOUT
#define FNC_ELASTICOUT
float elasticOut(in float t) {
return sin(-13.0 * (t + 1.0) * HALF_PI) * pow(2.0, -10.0 * t) + 1.0;
}
#endif
#ifndef FNC_ELASTICINOUT
#define FNC_ELASTICINOUT
float elasticInOut(in float t) {
return t < 0.5
? 0.5 * sin(+13.0 * HALF_PI * 2.0 * t) * pow(2.0, 10.0 * (2.0 * t - 1.0))
: 0.5 * sin(-13.0 * HALF_PI * ((2.0 * t - 1.0) + 1.0)) * pow(2.0, -10.0 * (2.0 * t - 1.0)) + 1.0;
}
#endif
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