lygia
/v1.1.6
/animation
/easing
/quintic
)quintic easing. From https://github.com/stackgl/glsl-easings
Dependencies:
lygia
/v1.1.6
/animation
/easing
/quinticIn
.glsl
lygia
/v1.1.6
/animation
/easing
/quinticOut
.glsl
lygia
/v1.1.6
/animation
/easing
/quinticInOut
.glsl
Use:
quintic<In|Out|InOut>(<float> x)
Use:
quintic<In|Out|InOut>(<float> x)
#ifndef FNC_QUINTICIN
#define FNC_QUINTICIN
float quinticIn(in float t) {
return pow(t, 5.0);
}
#endif
#ifndef FNC_QUINTICOUT
#define FNC_QUINTICOUT
float quinticOut(in float t) {
return 1.0 - (pow(t - 1.0, 5.0));
}
#endif
#ifndef FNC_QUINTICINOUT
#define FNC_QUINTICINOUT
float quinticInOut(in float t) {
return t < 0.5
? +16.0 * pow(t, 5.0)
: -0.5 * pow(2.0 * t - 2.0, 5.0) + 1.0;
}
#endif
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