LYGIA Shader Library

water (lygia/v1.1.6/color/palette/water)

Simpler water color ramp

Dependencies:

Use:

<vec3> water(<float> value)

Check it on Github



#ifndef FNC_WATER
#define FNC_WATER

vec3 water(float x) {
    return pow(vec3(.1, .7, .8), vec3(4.* saturate(1.0-x) ));
}

#endif

Use:

<float3> water(<float> value)

Check it on Github


#ifndef FNC_WATER
#define FNC_WATER

float3 water(float x) {
    x = 4.* saturate(1.0-x);
    return pow(float3(.1, .7, .8), float3(x, x, x));
}

#endif

Dependencies:

Use:

<float3> water(<float> value)

Check it on Github



#ifndef FNC_WATER
#define FNC_WATER

inline __host__ __device__ float3 water(float x) {
    x = 4.0f * saturate(1.0f - x);
    return pow( make_float3(0.1f, 0.7f, 0.8f), make_float3(x));
}

#endif

Examples

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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