lygia
/v1.1.6
/color
/space
/k2rgb
)blackbody in kelvin to RGB. Range between 0.0 and 40000.0 Kelvin
Dependencies:
Use:
<vec3> k2rgb(<float> wavelength)
#ifndef FNC_K2RGB
#define FNC_K2RGB
vec3 k2rgb(float t) {
float p = pow(t, -1.5);
float l = log(t);
vec3 color = vec3(
220000.0 * p + 0.5804,
0.3923 * l - 2.4431,
0.7615 * l - 5.681
);
if (t > 6500.0)
color.g = 138039.0 * p + 0.738;
color = saturate(color);
if (t < 1000.0)
color *= t/1000.0;
return color;
}
// vec3 k2rgb(float k) {
// vec3 result = vec3(0.0);
// result += pow(k, 5.0)*vec3(0.000000000003,0.000000000005,0.000000000002);
// result += pow(k, 4.0)*vec3(-0.000000003171,-0.000000006209,-0.000000003218);
// result += pow(k, 3.0)*vec3(0.000001228482,0.000002663965,0.000001592322);
// result += pow(k, 2.0)*vec3(-0.000191890124,-0.000514748678,-0.000373276480);
// result += pow(k, 1.0)*vec3(0.007157629359,0.041633483053,0.040925109898);
// result += pow(k, 0.0)*vec3(0.949884505573,-0.338527499316,-0.649683924890);
// return result;
// }
// vec3 k2rgb(float k) {
// vec3 retColor = vec3(0.0);
// k = clamp(k, 1000.0, 40000.0) / 100.0;
// if (k <= 66.0) {
// retColor.r = 1.0;
// retColor.g = saturate(0.39008157876901960784 * log(k) - 0.63184144378862745098);
// }
// else {
// float t = k - 60.0;
// retColor.r = saturate(1.29293618606274509804 * pow(t, -0.1332047592));
// retColor.g = saturate(1.12989086089529411765 * pow(t, -0.0755148492));
// }
// if (k >= 66.0)
// retColor.b = 1.0;
// else if(k <= 19.0)
// retColor.b = 0.0;
// else
// retColor.b = saturate(0.54320678911019607843 * log(k - 10.0) - 1.19625408914);
// return retColor;
// }
#endif
Use:
<float3> w2rgb(<float> wavelength)
#ifndef FNC_K2RGB
#define FNC_K2RGB
float3 k2rgb(float t) {
float p = pow(t, -1.5);
float l = log(t);
float3 color = float3(
220000.0 * p + 0.5804,
0.3923 * l - 2.4431,
0.7615 * l - 5.681
);
if (t > 6500.0)
color.g = 138039.0 * p + 0.738;
color = saturate(color);
if (t < 1000.0)
color *= t/1000.0;
return color;
}
// float3 k2rgb(float k) {
// float3 result = float3(0.0, 0.0, 0.0);
// result += pow(k, 5.0)*float3(0.000000000003,0.000000000005,0.000000000002);
// result += pow(k, 4.0)*float3(-0.000000003171,-0.000000006209,-0.000000003218);
// result += pow(k, 3.0)*float3(0.000001228482,0.000002663965,0.000001592322);
// result += pow(k, 2.0)*float3(-0.000191890124,-0.000514748678,-0.000373276480);
// result += pow(k, 1.0)*float3(0.007157629359,0.041633483053,0.040925109898);
// result += pow(k, 0.0)*float3(0.949884505573,-0.338527499316,-0.649683924890);
// return result;
// }
// float3 k2rgb(float k) {
// float3 retColor = float3(0.0, 0.0, 0.0);
// k = clamp(k, 1000.0, 40000.0) / 100.0;
// if (k <= 66.0) {
// retColor.r = 1.0;
// retColor.g = saturate(0.39008157876901960784 * log(k) - 0.63184144378862745098);
// }
// else {
// float t = k - 60.0;
// retColor.r = saturate(1.29293618606274509804 * pow(t, -0.1332047592));
// retColor.g = saturate(1.12989086089529411765 * pow(t, -0.0755148492));
// }
// if (k >= 66.0)
// retColor.b = 1.0;
// else if(k <= 19.0)
// retColor.b = 0.0;
// else
// retColor.b = saturate(0.54320678911019607843 * log(k - 10.0) - 1.19625408914);
// return retColor;
// }
#endif
fn k2rgb(t : f32) -> vec3<f32> {
let p = pow(t, -1.5);
let l = log(t);
var color = vec3<f32>(
220000.0 * p + 0.5804,
0.3923 * l - 2.4431,
0.7615 * l - 5.681
);
if (t > 6500.0)
color.g = 138039.0 * p + 0.738;
color = saturate(color);
if (t < 1000.0)
color *= t/1000.0;
return color;
}
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