LYGIA Shader Library

normal (lygia/v1.1.6/geometry/triangle/normal)

returns the normal of a triangle

Dependencies:

Use:

<vec33> getNormal(<Triangle> tri)

Check it on Github



#ifndef FNC_TRIANGLE_NORMAL
#define FNC_TRIANGLE_NORMAL

vec3 normal(Triangle _tri) { return normalize( cross( _tri.b - _tri.a, _tri.c - _tri.a) ); }

#endif

Dependencies:

Use:

<float3> getNormal(<Triangle> tri)

Check it on Github


#ifndef FNC_TRIANGLE_NORMAL
#define FNC_TRIANGLE_NORMAL

float3 normal(Triangle _tri) { return normalize( cross( _tri.b - _tri.a, _tri.c - _tri.a) ); }

#endif

Dependencies:

Use:

<float3> getNormal(<Triangle> tri)

Check it on Github



#ifndef FNC_TRIANGLE_NORMAL
#define FNC_TRIANGLE_NORMAL

inline __host__ __device__ float3 normal(const Triangle& _tri) { return normalize( cross( _tri.b - _tri.a, _tri.c - _tri.a) ); }

#endif

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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