LYGIA Shader Library

2mat4 (lygia/v1.1.6/math/quat/2mat4)

given a quaternion, returns a rotation 4x4 matrix

Dependencies:

Use:

<mat4> quat2mat4(<QUAT> Q)

Check it on Github




#ifndef FNC_QUAT2MAT4
#define FNC_QUAT2MAT4

mat4 quat2mat4(QUAT q) {
    return toMat4(quat2mat3(q));
}

#endif

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