lygia
/v1.1.6
/math
/quat
/2mat4
)given a quaternion, returns a rotation 4x4 matrix
Dependencies:
Use:
<mat4> quat2mat4(<QUAT> Q)
#ifndef FNC_QUAT2MAT4
#define FNC_QUAT2MAT4
mat4 quat2mat4(QUAT q) {
return toMat4(quat2mat3(q));
}
#endif
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