LYGIA Shader Library

smootherstep (lygia/v1.1.6/math/smootherstep)

quintic polynomial step function

Dependencies:

Use:

smoothstep(<float> in, <float> out, <float> value)

Check it on Github



#ifndef FNC_SMOOTHERSTEP
#define FNC_SMOOTHERSTEP
float smootherstep(float a, float b, float v) { return quintic( saturate( (v - a)/(b - a) )); }
vec2  smootherstep(vec2  a, vec2  b, vec2  v) { return quintic( saturate( (v - a)/(b - a) )); }
vec3  smootherstep(vec3  a, vec3  b, vec3  v) { return quintic( saturate( (v - a)/(b - a) )); }
vec4  smootherstep(vec4  a, vec4  b, vec4  v) { return quintic( saturate( (v - a)/(b - a) )); }
#endif

Dependencies:

Use:

smoothstep(<float> in, <float> out, <float> value)

Check it on Github



#ifndef FNC_SMOOTHERSTEP
#define FNC_SMOOTHERSTEP
float smootherstep(float edge0, float edge1, float x) { return quintic( saturate( (x - edge0)/(edge1 - edge0) )); }
float2 smootherstep(float2 edge0, float2 edge1, float2 x) { return quintic( saturate( (x - edge0)/(edge1 - edge0) )); }
float3 smootherstep(float3 edge0, float3 edge1, float3 x) { return quintic( saturate( (x - edge0)/(edge1 - edge0) )); }
float4 smootherstep(float4 edge0, float4 edge1, float4 x) { return quintic( saturate( (x - edge0)/(edge1 - edge0) )); }
#endif

Dependencies:

Use:

smoothstep(<float> in, <float> out, <float> value)

Check it on Github



#ifndef FNC_SMOOTHERSTEP
#define FNC_SMOOTHERSTEP

inline __host__ __device__ float  smootherstep(float edge0, float edge1, float x) { return quintic( clamp( (x - edge0)/(edge1 - edge0), 0.0f, 1.0f )); }
inline __host__ __device__ float2 smootherstep(const float2& edge0, const float2& edge1, const float2& x) { return quintic( saturate( (x - edge0)/(edge1 - edge0) )); }
inline __host__ __device__ float3 smootherstep(const float3& edge0, const float3& edge1, const float3& x) { return quintic( saturate( (x - edge0)/(edge1 - edge0) )); }
inline __host__ __device__ float4 smootherstep(const float4& edge0, const float4& edge1, const float4& x) { return quintic( saturate( (x - edge0)/(edge1 - edge0) )); }

#endif

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