lygia
/animation
/easing
/back
)Back easing. From https://github.com/stackgl/glsl-easings
Dependencies:
lygia
/animation
/easing
/backIn
.glsl
lygia
/animation
/easing
/backOut
.glsl
lygia
/animation
/easing
/backInOut
.glsl
Use:
back<In|Out|InOut>(<float> x)
Dependencies:
Use:
back<In|Out|InOut>(<float> x)
#ifndef FNC_BACKIN
#define FNC_BACKIN
float backIn(in float t) {
return pow(t, 3.) - t * sin(t * PI);
}
#endif
#ifndef FNC_BACKOUT
#define FNC_BACKOUT
float backOut(in float t) {
return 1. - backIn(1. - t);
}
#endif
#ifndef FNC_BACKINOUT
#define FNC_BACKINOUT
float backInOut(in float t) {
float f = t < .5
? 2.0 * t
: 1.0 - (2.0 * t - 1.0);
float g = backIn(f);
return t < 0.5
? 0.5 * g
: 0.5 * (1.0 - g) + 0.5;
}
#endif
LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.
Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).
It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.
Sign up for the news letter bellow, joing the LYGIA's channel on Discord or follow the Github repository