lygia
/draw
/circle
)Draw a circle filled or not.
Dependencies:
Use:
<float> circle(<vec2> st, <float> size [, <float> width])
#ifndef FNC_CIRCLE
#define FNC_CIRCLE
float circle(vec2 st, float size) {
return fill(circleSDF(st), size);
}
float circle(vec2 st, float size, float strokeWidth) {
return stroke(circleSDF(st), size, strokeWidth);
}
#endif
Dependencies:
Use:
circle(<float2> st, <float> size [, <float> width])
#ifndef FNC_CIRCLE
#define FNC_CIRCLE
float circle(float2 st, float size) {
return fill(circleSDF(st), size);
}
float circle(float2 st, float size, float strokeWidth) {
return stroke(circleSDF(st), size, strokeWidth);
}
#endif
Dependencies:
Use:
circle(<float2> st, <float> size [, <float> width])
#ifndef FNC_CIRCLE
#define FNC_CIRCLE
float circle(float2 st, float size) {
return fill(circleSDF(st), size);
}
float circle(float2 st, float size, float strokeWidth) {
return stroke(circleSDF(st), size, strokeWidth);
}
#endif
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