LYGIA Shader Library

circle (lygia/draw/circle)

Draw a circle filled or not.

Dependencies:

Use:

<float> circle(<vec2> st, <float> size [, <float> width])

Check it on Github





#ifndef FNC_CIRCLE
#define FNC_CIRCLE
float circle(vec2 st, float size) {
    return fill(circleSDF(st), size);
}

float circle(vec2 st, float size, float strokeWidth) {
    return stroke(circleSDF(st), size, strokeWidth);
}
#endif

Dependencies:

Use:

circle(<float2> st, <float> size [, <float> width])

Check it on Github





#ifndef FNC_CIRCLE
#define FNC_CIRCLE
float circle(float2 st, float size) {
    return fill(circleSDF(st), size);
}

float circle(float2 st, float size, float strokeWidth) {
    return stroke(circleSDF(st), size, strokeWidth);
}
#endif

Dependencies:

Use:

circle(<float2> st, <float> size [, <float> width])

Check it on Github





#ifndef FNC_CIRCLE
#define FNC_CIRCLE
float circle(float2 st, float size) {
    return fill(circleSDF(st), size);
}

float circle(float2 st, float size, float strokeWidth) {
    return stroke(circleSDF(st), size, strokeWidth);
}
#endif

Licenses

LYGIA is dual-licensed under the Prosperity License and the Patron License for sponsors and contributors.

Sponsors and contributors are automatically added to the Patron License and they can ignore the any non-commercial rule of the Prosperity Licensed software (please take a look to the exception).

It's also possible to get a permanent comercial license hook to a single and specific version of LYGIA.

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