lygia
/geometry
/triangle
/area
)Returns the area of a triangle
Dependencies:
Use:
<float3> normal(<Triangle> tri)
#ifndef FNC_TRIANGLE_AREA
#define FNC_TRIANGLE_AREA
float area(Triangle _tri) { return length( cross( _tri.b - _tri.a, _tri.c - _tri.a) ) * 0.5; }
#endif
Dependencies:
Use:
<float3> normal(<Triangle> tri)
#ifndef FNC_TRIANGLE_AREA
#define FNC_TRIANGLE_AREA
float area(Triangle _tri) { return length( cross( _tri.b - _tri.a, _tri.c - _tri.a) ) * 0.5f; }
#endif
Dependencies:
lygia
/geometry
/triangle
/triangle
.glsl
lygia
/math
/operations
.glsl
lygia
/math
/cross
.glsl
lygia
/math
/length
.glsl
Use:
<float3> normal(<Triangle> tri)
#ifndef FNC_TRIANGLE_AREA
#define FNC_TRIANGLE_AREA
inline __host__ __device__ float area(const Triangle& _tri) { return length( cross( _tri.b - _tri.a, _tri.c - _tri.a) ) * 0.5f; }
#endif
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