lygia
/geometry
/triangle
/normal
)Returns the normal of a triangle
Dependencies:
Use:
<vec33> getNormal(<Triangle> tri)
#ifndef FNC_TRIANGLE_NORMAL
#define FNC_TRIANGLE_NORMAL
vec3 normal(Triangle _tri) { return normalize( cross( _tri.b - _tri.a, _tri.c - _tri.a) ); }
#endif
Dependencies:
Use:
<float3> getNormal(<Triangle> tri)
#ifndef FNC_TRIANGLE_NORMAL
#define FNC_TRIANGLE_NORMAL
float3 normal(Triangle _tri) { return normalize( cross( _tri.b - _tri.a, _tri.c - _tri.a) ); }
#endif
Dependencies:
lygia
/geometry
/triangle
/triangle
.glsl
lygia
/math
/cross
.glsl
lygia
/math
/operations
.glsl
lygia
/math
/normalize
.glsl
Use:
<float3> getNormal(<Triangle> tri)
#ifndef FNC_TRIANGLE_NORMAL
#define FNC_TRIANGLE_NORMAL
inline __host__ __device__ float3 normal(const Triangle& _tri) { return normalize( cross( _tri.b - _tri.a, _tri.c - _tri.a) ); }
#endif
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