lygia
/math
/quat
/norm
)returns a normalized quaternion
Dependencies:
Use:
<QUAT> quatNorm(<QUAT> Q)
#ifndef FNC_QUATNORM
#define FNC_QUATNORM
QUAT quatNorm(QUAT q) { return quatDiv(q, quatLength(q)); }
#endif
Dependencies:
Use:
<QUAT> quatNorm(<QUAT> Q)
#ifndef FNC_QUATNORM
#define FNC_QUATNORM
QUAT quatNorm(QUAT q) { return quatDiv(q, quatLength(q)); }
#endif
Dependencies:
Use:
<QUAT> quatNorm(<QUAT> Q)
fn quatNorm(q: vec4f) -> vec4f { return quatDiv(q, quatLength(q)); }
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