lygia
/v1.1.6
/animation
/easing
/quadratic
)quadrtic easing. From https://github.com/stackgl/glsl-easings
Dependencies:
lygia
/v1.1.6
/animation
/easing
/quadraticIn
.glsl
lygia
/v1.1.6
/animation
/easing
/quadraticOut
.glsl
lygia
/v1.1.6
/animation
/easing
/quadraticInOut
.glsl
Use:
quadratic<In|Out|InOut>(<float> x)
Use:
quadratic<In|Out|InOut>(<float> x)
#ifndef FNC_QUADRATICIN
#define FNC_QUADRATICIN
float quadraticIn(in float t) {
return t * t;
}
#endif
#ifndef FNC_QUADRATICOUT
#define FNC_QUADRATICOUT
float quadraticOut(in float t) {
return -t * (t - 2.0);
}
#endif
#ifndef FNC_QUADRATICINOUT
#define FNC_QUADRATICINOUT
float quadraticInOut(in float t) {
float p = 2.0 * t * t;
return t < 0.5 ? p : -p + (4.0 * t) - 1.0;
}
#endif
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